package com.ms.game.lobby.message;

public class SPlayerModifyOfflineKeepDataResponse {
	private boolean isGo;
	
	/**
	 * 錯誤碼
	 */
	private int errorCode;
	
	public boolean isGo() {
		return isGo;
	}

	public void setGo(boolean isGo) {
		this.isGo = isGo;
	}

	public int getErrorCode() {
		return errorCode;
	}

	public void setErrorCode(int errorCode) {
		this.errorCode = errorCode;
	}

	
	
}
